Blood Quest - ZX Spectrum - Development Journal - 2 (English)
Blood Quest - ZX Spectrum - Development Journal - 2 (English) Hello, I have had some more time to work on Blood Quest for the Speccy. I did some work on Sprites but I will show them in another update as this one is more about getting information from the map and painting each room on the buffer and then copy the buffer to the screen: The screenshot above shows the room where Zezito will find himself in once he enters the castle. Above the play area I have 2 char lines where the scoreboard will be displayed. I have coded the following routines: - ClearScreenAndBuffer - DrawChar - DrawTile - PaintRoom - CopyBufferToScreen The screen bellow shows how much raster time(red border) is spent on copying the linear buffer to the screen, as you can see it takes almost one frame so the game will run at 25fps instead of 50. I am using this Macro to copy each line of the buffer to the screen, the stack is the fasted way to do it: MACRO mCopyLineFromBufferToScreen, orig, dest ld sp,